SHANKY REBUILD FINALLY COMPLETED
After nearly a year of false starts, broken promises and technical disasters, "Chris's World of Magic: The Gathering" finally gets it's long-awaited makeover. Re-named "Tolarian Academy", the site offers more content, presented in a more logical fashion, themed around the legendary Planeswalker University.
From all the posters here at shanky, we hope you enjoy the new site.
 
 
         
 
CARD LISTS AND SPOILERS (SOON)
 
         
 

FRESHMEN:
FAQ

New to MAGIC or just new to this site? Newbies start here.

NEW FORUMS
THESE ARE THE NEW STYLE FORUMS.
You can reach the OLD STYLE forums by clicking on the word "[OLD]" next to these links.
Please note that posting on one set of forums does NOT post on the other. Click this link to view THIS WEEKS POSTS

[OLD]
LIBRARY:
MAGIC QUESTIONS
Ask the Academy Tutors and get help with your problems
.

[OLD]
RESEARCH LABS:
COMBOS
Submit your combos - and browse the Academy's
ready-researched killers.

[OLD]
RESEARCH LABS:
DECKS
Get help with building that perfect deck - and check out visitor's decks.

[OLD]
STUDENT DORMS:
GENERAL DISCUSSION
Discuss strategy, storylines, what's new and anything else you like here.


ARCHIVE:
CARD LISTS
Spoilers and Card Lists for all the sets, all the cards.

FACULTY STAFF:
USER PROFILES
Who's who in the Academy - from the Dean down to the Doorman

PLANAR PORTALS:
LINKS
Links to other sites and Useful Magic resources

FACULTY OFFICE:
CONTACT US


HOME

 
 
 
 
     
Magic: The Gathering® Comprehensive Rules
 
These rules are current as of February 20, 2002.
 

 

1. The Game

100. General

100.1. These Magic rules assume a game between two players. Optional rules allow for more players but aren't discussed here. These rules can be found at the Wizards of the Coast website at www.wizards.com/magic/MTG_Rules.asp.

100.2. In constructed play, each player needs his or her own deck of at least sixty cards, small objects to represent any tokens and counters, and some way to clearly track life totals. A constructed deck can have any number of basic land cards and no more than four of any card with a particular English name other than basic land cards.

100.3. For sealed deck or draft play, only forty cards are required in a deck, and a player may use as many duplicates of a card as he or she has. See the most current Magic: The Gathering DCI™ Floor Rules for more information. They can be found at www.wizards.com/DCI/UTR_MTG.asp.

100.4. There is no maximum deck size.

100.5. Most Magic tournaments have special rules (not included here) and may limit the use of some cards, including barring all cards from some older sets. See the Magic DCI Floor Rules for more information.

101. Starting the Game

101.1. At the start of a game, each player shuffles his or her own deck so that the cards are in a random order. Each player may then shuffle his or her opponent's deck.

101.2. After the decks have been shuffled, the players determine who chooses which player goes first using any mutually agreeable method (flipping a coin, rolling dice, etc.). In a match of several games, the loser of the previous game decides who will take the first turn. If the previous game was a draw, the person who determined who would take the first turn in the previous game decides.

101.3. Once the starting player has been determined, each player sets his or her life total to 20 and draws a hand of seven cards.

101.4. The player who plays first skips the draw step (see rule 304, "Draw Step") of his or her first turn.

101.5. A player who is dissatisfied with his or her initial hand may mulligan. That player shuffles his or her hand back into the deck, then draws a new hand of six cards. He or she may repeat this process as many times as desired, drawing one fewer card each time, until the hand size reaches zero cards. Once the first player has decided to keep a hand, the second player may mulligan. Once both players are satisfied with their hands, the first player takes his or her turn.

102. Winning and Losing

102.1. If a player's life total is 0 or less, he or she loses the game the next time a player would receive priority. (This is a state-based effect. See rule 420.)

102.2. When a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, then loses the game the next time a player would receive priority. (This is a state-based effect. See rule 420.)

102.3. A game immediately ends when either these rules or a card effect states that a player loses or wins.

102.4. If both players lose simultaneously, the game is a draw.

102.5. If a player would both win and lose simultaneously, he or she loses.

102.6. If the game somehow enters a "loop," repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don't result in a draw.

102.7. A player may concede a game at any time.

102.8 If a player has ten or more poison counters, he or she loses the game the next time a player would receive priority. (This is a state-based effect. See rule 420.)

103. The Golden Rule

103.1. The Magic Golden Rule: Whenever a card's text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. If an instruction requires taking an impossible action, it's ignored. (In many cases the card will specify consequences for this; if it doesn't, there's no effect.)

103.2. When one effect says something can happen and another says it can't, the "can't" effect wins. For example, if one effect reads "You may play an additional land this turn" and another reads "You can't play land cards this turn," the effect that keeps you from playing lands wins out. Note that adding abilities to cards and removing abilities from cards don't fall under this rule. See rule 407, "Adding and Removing Abilities."


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