SHANKY REBUILD FINALLY COMPLETED
After nearly a year of false starts, broken promises and technical disasters, "Chris's World of Magic: The Gathering" finally gets it's long-awaited makeover. Re-named "Tolarian Academy", the site offers more content, presented in a more logical fashion, themed around the legendary Planeswalker University.
From all the posters here at shanky, we hope you enjoy the new site.
 
 
         
 
CARD LISTS AND SPOILERS (SOON)
 
         
 

FRESHMEN:
FAQ

New to MAGIC or just new to this site? Newbies start here.

NEW FORUMS
THESE ARE THE NEW STYLE FORUMS.
You can reach the OLD STYLE forums by clicking on the word "[OLD]" next to these links.
Please note that posting on one set of forums does NOT post on the other. Click this link to view THIS WEEKS POSTS

[OLD]
LIBRARY:
MAGIC QUESTIONS
Ask the Academy Tutors and get help with your problems
.

[OLD]
RESEARCH LABS:
COMBOS
Submit your combos - and browse the Academy's
ready-researched killers.

[OLD]
RESEARCH LABS:
DECKS
Get help with building that perfect deck - and check out visitor's decks.

[OLD]
STUDENT DORMS:
GENERAL DISCUSSION
Discuss strategy, storylines, what's new and anything else you like here.


ARCHIVE:
CARD LISTS
Spoilers and Card Lists for all the sets, all the cards.

FACULTY STAFF:
USER PROFILES
Who's who in the Academy - from the Dean down to the Doorman

PLANAR PORTALS:
LINKS
Links to other sites and Useful Magic resources

FACULTY OFFICE:
CONTACT US


HOME

 
 
 
 
     
Magic: The Gathering® Comprehensive Rules
 
These rules are current as of February 20, 2002.
 
Contents

1. The Game

100. General

101. Starting the Game
102. Winning and Losing
103. The Golden Rule

2. Cards

200. General
201. Parts of a Card
202. Name
203. Mana Cost
204. Illustration
205. Type
206. Expansion Symbol
207. Text Box
208. Power/Toughness
209. Credit
210. Legal Text
211. Collector Number
212. Card Type
213. Spell Type
214. Permanent Type
215. Legends and Legendary Types
216. Tokens
217. Zones

3. Turn Structure

300. General

301. Beginning Phase
302. Untap Step
303. Upkeep Step
304. Draw Step
305. Main Phase
306. Combat Phase
307. Beginning of Combat Step
308. Declare Attackers Step
309. Declare Blockers Step
310. Combat Damage Step
311. End of Combat Step
312. End Phase
313. End of Turn Step
314. Cleanup Step
4. Spells, Abilities, and Effects

400. General
401. Spells
402. Abilities
403. Activated Abilities
404. Triggered Abilities
405. Static Abilities
406. Ability Subtypes
407. Adding and Removing Abilities
408. Timing of Spells and Abilities
409. Playing Spells and Activated Abilities
410. Handling Triggered Abilities
411. Playing Mana Abilities
412. Handling Static Abilities
413. Resolving Spells and Abilities
414. Countering Spells and Abilities
415. Editing a Spell or Ability
416. Effects
417. One-Shot Effects
418. Continuous Effects
419. Replacement and Prevention Effects
420. State-Based Effects
421. Handling "Infinite" Loops
422. Handling Illegal Actions

5. Additional Rules

500. Legal Attacks and Blocks

501. Evasion Abilities
502. Keyword Abilities
503. Copying Spells and Abilities
504. Face-Down Creatures
505. Split Cards
6. Glossary

A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


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