SHANKY REBUILD FINALLY COMPLETED
After nearly a year of false starts, broken promises and technical disasters, "Chris's World of Magic: The Gathering" finally gets it's long-awaited makeover. Re-named "Tolarian Academy", the site offers more content, presented in a more logical fashion, themed around the legendary Planeswalker University.
From all the posters here at shanky, we hope you enjoy the new site.
 
 
         
 
CARD LISTS AND SPOILERS (SOON)
 
         
 

FRESHMEN:
FAQ

New to MAGIC or just new to this site? Newbies start here.

NEW FORUMS
THESE ARE THE NEW STYLE FORUMS.
You can reach the OLD STYLE forums by clicking on the word "[OLD]" next to these links.
Please note that posting on one set of forums does NOT post on the other. Click this link to view THIS WEEKS POSTS

[OLD]
LIBRARY:
MAGIC QUESTIONS
Ask the Academy Tutors and get help with your problems
.

[OLD]
RESEARCH LABS:
COMBOS
Submit your combos - and browse the Academy's
ready-researched killers.

[OLD]
RESEARCH LABS:
DECKS
Get help with building that perfect deck - and check out visitor's decks.

[OLD]
STUDENT DORMS:
GENERAL DISCUSSION
Discuss strategy, storylines, what's new and anything else you like here.


ARCHIVE:
CARD LISTS
Spoilers and Card Lists for all the sets, all the cards.

FACULTY STAFF:
USER PROFILES
Who's who in the Academy - from the Dean down to the Doorman

PLANAR PORTALS:
LINKS
Links to other sites and Useful Magic resources

FACULTY OFFICE:
CONTACT US


HOME

 
 
 
 
     
Info for Newbies
 
  Tolarian Academy FAQ  
   
Magic: The Gathering - Overview

By Kezzerdrix

This is a brief introduction to the card game, Magic: The Gathering. It is only a basic overview and is not even close to being a complete set of rules. If you want something more detailed, you can find the official comprehensive rules at http://www.wizards.com/magic/MTG_Rules.asp.

Magic: The Gathering is a Dungeons and Dragons type game played with collectable cards. Each player (usually two) has a deck of these cards (at least 60, but no upper limit). The goal of each player is, quite simply, to destroy the other. Each player begins with a life total of 20 (think hit points), and uses magic and its effects to try to bring the other player down to 0. The main way to kill one another is by summoning creatures (represented by different cards) and using them to attack your opponent and block his or her attacks.

Magic spells are powered by mana. Mana is (typically) acquired by playing, and then tapping, land cards. A land card is simply a card representing some type of land, from which a unit of mana can be drawn. There are five basic land types: Forest, Mountain, Plains, Island, and Swamp. Each of these can be used to produce a specific color of mana: green, red, white, blue, and black respectively. There are other types of lands that can give you more than one color of mana, and some that don't produce mana at all, but these five are the most common.

Tapping a card is one of the most basic actions in Magic. It's generally used in a sense of drawing off mana from the land (as in tapping a keg). In Magic, this is done by turning the card sideways to let everyone know that it is "tapped out". Untapping, then, is the process of rejuvenation and is symbolized by twisting the card back to its normal position.

In addition to lands and creatures, there are several other types of cards in Magic. These include enchantments, sorceries, instants, and artifacts. In the upper right hand corner of each spell card are symbols defining how much of each type of mana it takes to cast that spell. For example, it takes two units of white mana to summon a White Knight, it takes two units of blue mana to enchant a creature with Invisibility, and it takes one green mana plus three more of any color to play the sorcery called Tsunami - which destroys all Islands in play.

There are thousands of different cards, with more constantly being added. Half the fun is collecting the cards, another half is choosing which to put in your deck, another half is playing the game, another half is trading cards, another half is ... oh, uh, never mind. Note that not all the cards are produced in the same quantities. Cards have been labeled as common, uncommon, and rare. Rare cards are not always as useful or powerful as common cards.

In your deck, you would include land cards, creature cards, enchantment cards, and an assortment of other spells. Conventional wisdom says you should have about 1/3 of your cards able to produce mana, 1/3 able to attack, and 1/3 other spells. Usually all of one or two colors. But, there are countless other ways to construct a deck (and sometimes unconventional wisdom wins).

The game starts with each player having 20 life and a shuffled deck. Each player draws a hand of 7 cards. The players flip a coin to see who goes first, and take turns playing spells, attacking, and generally causing chaos. During each player's turn, he or she goes through the following phases:

- BEGINNING PHASE -
 
  UNTAP - Untap all of your cards.

 
  UPKEEP - Some cards require you to pay some sort of cost here (usually mana, but can be just about anything).

 
  DRAW - Draw one card from your library (the face-down stack of cards left after dealing) and add it to your hand.  

- FIRST MAIN PHASE -
 
 
Where most of your turn is usually spent. These actions can be done in any order.
 
 
 
 
PLAY A LAND CARD - by placing it face up on the table in front of you. Only one land can be played per turn.
 
  PLAY CREATURES AND OTHER SPELLS - (as long as you can afford the mana). If the spell is a creature, artifact or enchantment, it is normally placed face up on the table in front of the player, though some enchantments are instead put on another card. If the spell is a sorcery or instant, it is put into the graveyard (discard pile) after it has been dealt with.  
     
 
- COMBAT PHASE -
 
   
   
This is when you use your creatures to attack your opponent
 
  BEGINNING OF COMBAT - Anything that happens at the beginning of combat occurs here.

 
  DECLARE ATTACKERS - Choose the creatures you want to attack with and which player you want them to attack. Tap those creatures.

 
  DECLARE BLOCKERS - The other player chooses which creatures to use as blockers, and which attacker each one should block. Only untapped creatures can block.

 
  COMBAT DAMAGE - Creatures deal their damage to each other and to your opponent. This will be explained more a bit later.
END OF COMBAT - Anything that happens at the end of combat occurs here.
 
         
 
- SECOND MAIN PHASE -
 
     
 
Exactly the same as the First Main Phase
 
     
 
- END PHASE -
 
     
  END OF TURN - Any "last minute" spells and effects are dealt with.  
     
  CLEANUP - Discard down to 7 cards and remove any damage from all creatures.  
     

During an attack, there are going to be attackers and blockers, blocked creatures and unblocked creatures. You can even have more than one blocker for a single attacker. This can get very confusing, especially if there are many creatures involved and you are new to the game.

To analyze the outcome of an attack, a creature's power (offence) and toughness (defence) are used. These characteristics are indicated in the lower right corner of each creature card. For example, a 2/3 creature has a power of 2 and toughness of 3. This creature is capable of doing two points of damage (to another creature or an opponent) and capable of surviving until three points of damage has been done to it. Once a creature has taken lethal damage, it dies and is put in the graveyard.

If a creature has not been blocked, it simply deals damage equal to its power to the player you attacked. If the creature has been blocked, it gets more complicated. For each skirmish, the attacking creature deals its damage to the creature(s) blocking it, and blocking creatures deal their damage to the creature they blocked. This may sound fairly simple, but when you start playing spells that prevent damage or change a creature's power and toughness, you really have to pay close attention.

Remember that the goal of Magic is to bring your opponent's life down to 0. If you can score a few hits by attacking, by all means do. Just keep in mind that you need to keep your creatures alive if they're going to protect you. If an attack will result in heavy casualties on your side, you may want to hold off until it's safer.

Also note that attacking creatures become tapped and that tapped creatures cannot block. This means that if you attack with a creature on your turn, and you can't untap it until the start of your next turn, then you won't be able to use that creature to block if your opponent tries to attack you. (Ah, the complexity rises.)

Now What?

If you want to get into the game, I recommend you find someone who knows how to play and ask him or her to teach you. Magic can be hard to learn without actually playing the game yourself. I also suggest that you begin with the Starter set. It comes with two premade decks you can use as a starting point, and uses simplified rules. Once you've mastered Starter, you can move on into other sets, learn the more complex rules, and start building your own decks from scratch.


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Tolarian Academy - FAQ and Site Guide
 

By Mute8

Welcome to the Tolarian Academy!

This site was formerly Chris's World of Magic: The Gathering, but due to Chris's other commitments on shanky.com, he was unable to devote as much time to the site as it required. A group of the regulars on the site offered to take over the web-mastering duties and, well... here we are.

FINDING YOUR WAY AROUND

We've tried to make it easy to get to every part of the site from every other part. On just about every page you should have two link bars - one across the top and one down the left-hand side. The one across the top has slightly different content to the side bar, mostly extra links to helpful texts on the Magic rules, and some useful Magic software.

You may also notice that there are TWO sets of forums here.
This is because some of the regular posters prefer the old-style forum setup. The new-style forums have a lot more features, and others prefer those. In other words feel free to post in whichever set of forums you prefer. Both of them are "live" - our current posters use them both.

HOW THIS SITE WORKS

It is our intention to run this site as a co-operative venture - in other words unlike some more impersonal sites, everybody that uses this site has a say in what content we use, and how the site is managed. If you want to see a new feature on the site, let us know, and we'll put it to a vote - if the majority want the new feature, it'll get added. You can make your suggestions either in the Board News and Views section of the New forums, in the General Discussion section of the Old forums, or through the links in the Faculty Office

You can contact us about any other issues there too - or if you just have general questions about the site, feel free to email the Webmaster, (me) Mute8

As we receive more questions from you, we will be adding them to this FAQ, so please check here first if you have any queries.


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